> For the complete documentation index, see [llms.txt](https://docs.claimr.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.claimr.io/tasks/common-tasks/visit-a-link-task.md).

# Visit a link task

## What are Visit a link tasks?

Visit a Link tasks in claimr allow you to reward users for simply clicking on a specified URL. These tasks are perfect for driving traffic to a landing page, referral link, article, external app, or any other destination. Once the user visits the link, the task is considered complete: no proof or submission required.

Use Visit a link tasks to:

* Drive traffic: Direct users to campaign pages, partner sites, or custom URLs.
* Promote engagement: Highlight specific features, announcements, or calls to action.
* Integrate referral flows: Use masked or dynamic links to connect with external reward systems.

{% hint style="info" %}
For detailed information about general task settings, including task name, header, description, rewards, dependencies, and more, refer to our [Task Settings](/tasks/task-settings.md) article.
{% endhint %}

## Create a task

<figure><img src="/files/HY0useARuCBTcZ0XbMEJ" alt="" width="563"><figcaption></figcaption></figure>

To create a Visit a Link task:

1. Go to your quest and click <mark style="color:green;">**+ Create new task**</mark>.
2. Under the Category section, select **Web**.
3. Choose **Visit a Link** from the list of task types.
4. Click <mark style="color:green;">**Continue**</mark> to proceed to task settings.

## Configurate a task

Visit a Link tasks offer an extensive set of configuration options. While only the destination link is required, you can fine-tune how the link is displayed and how users interact with it.

<figure><img src="/files/OJcRn1TXQuOgQ7NbHP4B" alt="" width="375"><figcaption></figcaption></figure>

#### Required field

* Completion points: This is the base value shown at the top of the game UI. It may or may not match the actual reward the user receives.
* Points multiplier (%): Optional bonus that increases the user’s final reward by a percentage. For example, if the selected reward is 500 and the multiplier is 10%, the final payout will be 550 points.
* Recurrence: Define how often the game task can be completed:
  * Once
  * Daily
  * Weekly
  * Multiple times (immediate repeat)
* Link: The full URL users will be redirected to.

#### Display options

* Button text: Customize the button label that users click to visit the link.
* Timeout (in seconds): Add a delay before the task is marked as complete. For example, setting 600 means the task won’t be marked complete until 10 minutes after the click.
* WIP text: Show a custom “work in progress” message during the waiting period (only applies if a timeout is set).
* Link text: Customize how the link is displayed below the button. Useful when you want to show a branded or shortened link instead of the full destination.
* Hide link: Toggle this on to remove the link preview entirely and display only the button.
* Enable copy link button: Let users copy the link with one click (appears next to the button).

## How it looks to users

Once the task is live, users will see a button prompting them to open the link.&#x20;

<figure><img src="/files/5ME6gVy7SyeIY7KprQGY" alt="" width="375"><figcaption></figcaption></figure>

Depending on your settings, they might also see:

* A visible link below the button, with either the raw URL or a custom label.
* A copy icon that allows them to copy the link to clipboard.
* A delay (timeout) before the task can be marked complete.<br>

After clicking the button, the user is taken to your destination URL, and the system logs the action. \
If you’ve set a timeout, points will be awarded only after the specified delay.


---

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